Hethrowe, a dominion of men, is ruled by Lord Danahi. It is where Paddo brought Xsealiadd when he was ill so to reclaim his hourglass. Also the human ambassador which attended Ocenna's crowning was also from Hethrowe.
Xsealiadd's Institution was being constructed during the time of the Great War as a means to train folks to counter shadow. By the time of its completion, Xsealiadd had forged the Amity Blade bringing peace upon the lands. The institution was named in his honour. Hamman is a student there.
Issoc is another settlement of man. It is a fairly rough neighbourhood where many of the king's warriors seem to settle. It is also a refuge to many when Deucce River spills her banks.
Though Shalock Crossing isn't considered an actual settlement, it plays a vital in and of iteslf. It's main role is to monitor the traffic travelling along the waterways. Its general store receives the most business considering most structures in the area are privately owned.
Swandurr lays host to the dominion of men. Being so near Shalock Crossing, Swandurr absorbs most of its income through its sales of provisions to those who sail down Deucce River.
Rulan is the peace filled village in which resides the elves of Quadre House, Valquee being a member of the House in question. Ian once described Rulan as heaven, a place in which he never wanted to leave.
One of the first cities to fall under the Occluder's reign, Groy was the first he took over when looking to expand his lands. Being so near Rulan, the dark folk spilling from its depths are always a constant threat.
The Northern Dwarvin Sanctuary is where Ian and Valquee became trapped in "The Birth of a Hero". It is also where Ian and Valquee go to seek a cure for Ian's illness in "The Prophecy". This is Gizmo's clan.
Solan, Ian's hometown is a small sleepy village. It is nicknamed the land of sunshine, the city is nestled within the seven hills. It is also home to the fire tree, the first to see daylight as it glows red in the breaking dawn.
Groscouse is a generally friendly town with cobblstone streets and polite villagers. Being so near the Sea of Nigh it has a great fishing industry, however it is not nearly as well known as say Cideo's fishery. Those of Groscoues like it this way though for it leaves their village quiet where everyone is a neighbour to each other.
Orlan is a small town. Though at its heart, Orlan seems to have sprung from a fairytale with magical peaches and beautiful gardens, upon its outskirts is a much darker tale. A major historical event has long ago brought down much of its beauty, and with it lingers both the physical and emotional scars of those who still remember that terrible day.
Known for its industry, Cideao is a refuge for all wishing to settle down for work is always available in this town.
Being near the only known rogue dragon in Ellezwrainia, a Niteshade, Dillead is often under atteck by the Occluder who's minions often ransack the city while hunting the dragon for the Occluder's desire.
As the name implies, Farrizon's Tomb was dug just over seven hundred years ago by the hands of some eager dwarves. His body contaminated by evil to the point of destruction, The peace folk were sure glad to dispose of Larke Dray Farrizon, or better known as the Occluder's body.
Once a beautiful city Sach, during a battle a long time ago, was overrun during one of the age's many battles. Falling under the Occluder's rule, it now, like most other of his cities, has tumbled into sick and darkness.
Eroddo is a castle town. In the battle of good and ill their allegiance is entirely neutral. If any wishes to gain their services in battle it must be earned with payment or community service. It is a fairly large and populated city.
To many, this particular dwarvish dwelling doesn't even exist. To most Ellezwrainians, there is only the four settlements. If provoked, however, no dwarf would deny their fifth brother, though they may be reluctant to share its location. It is truly unknown the desire for secrecy in the first place.
Oster is a party town. Though there is nothing special about it with its small wooden shops and narrow paths, it is always congested with travellers from far and wide who come in seek of merriment and filling their insides with great ales which always flows free. It is also a difficult place to get any business done with the level of intoxication in this town.
Villowtown is well populated with a bustling marketplace. Most of its congestion it earns as a result of its sheer size. With well known shops such as "Craft", "Bare Wares", and "The Dragons Cavern Pub and Inn" it earns the majority of its finances through shop sales alone.
Voxille is a simple town with only a few basic buildings and minimal amounts of normal looking villagers dotting the streets. The most unusual of it is that one would likely not recognize their lord for Marty believes not in wealth but in equal living. any finances earned he tries his strongest to put back into the community.
Quath was once a beautiful town where peace reigned supreme. That was, of course, before the Occluder's minions came. Quath, unfortunately was the most recent village to fall into enemy's hands taking even Valquee by surprise when she saw it in "The Prophecy".
Though Gesshlon has no man made structures so to speak of, none would deny that it is a settlement regardless. Gesshlon is famously known as the home of the dragons. Nestled at the east side of the Southern Sundurr Mountains it hosts many caves where the dragons sleep and hide their hoards of riches. It is also conveniently located near Batten Lake, one of the dragons favourite feeding grounds.
Sardon is the darkest city in the entirety of Ellezwrainia. First founded by King Sardon, the first to appoint it as an independant city, construction immediately commenced on the king's castle. Later, when Larke Dray Farrizon claimed the throne, his filth and corruption poisoned the city birthinng the dark ages as they are known today. It's hard to imagine, but Sardon was long ago considered a paradise.
Ackles Academy was long ago constructed by Farrizon to train the recently formed riders. Now it trains young boys in the art of swordmanship as to build an army worthy of Sardon's rule, not that the students really know this.
Durrer is one of the five dwarvish settlements. This one, unfortunately is well known for its greed and selfishness. None like to deal with these dwarves in a business proposal as they usually scam the negotiater in one way or another.
Drok is one of the kinder dwarvish tribes. Often known for offering their goods at extraordinary low prices. They are also known throughout the Amity Blade Series to offer charity work to those cities in need.
In all honesty, the Dwarves of Dural is not a clan of dwarves at all rather a meeting shrine for all dwarves when the need to reunite is dire. It is also a good party and feast venue for being so near Lasser River, they can receive food and supplies with ease. Though this settlement is large enough, starting that desired sixth clan is certainly not out of the question of consideration.
Ouss, being so far south, rarely sees visitors, rather they send ambassadors to the various functions. Not much can be said about this dwarvish clan for few know much about them, nor could they describe the dwarvish holds for few have set foot inside it.
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